Status: Active
Darkstar Multimedia is a creative studio and venture ecosystem focused on brand development, multimedia production, and collaborative project incubation. It serves as the structural foundation for a network of media, technology, and creative initiatives that share infrastructure, branding, promotion, and development resources.
Through Darkstar Multimedia, projects connected to underground music culture, alternative media, immersive storytelling, and emerging technology are developed and supported. The ecosystem includes ventures such as Dark Star Radio, The Gambol Show, and future initiatives like Belligerent Curse Studios, alongside additional software, AI, and digital media projects currently in development.
As founder and creative director, I guide the overall vision, brand identity, and strategic direction of the ecosystem. My role focuses on shaping project concepts, coordinating creative and technical collaboration, and helping ventures develop sustainable branding, marketing strategies, and production pipelines.
Darkstar Multimedia operates as both a creative studio and venture incubator. Members of the ecosystem collaborate on media production, technology development, and storytelling initiatives while sharing infrastructure, promotion, and creative resources. New ventures may also be developed collaboratively by members who combine skills across multiple areas of multimedia production.
Projects within the ecosystem align with shared ethical and creative standards. When ventures reach financial sustainability, a portion of profits may be reinvested into the ecosystem to support infrastructure, existing projects, and the incubation of new ventures. Contributors may direct reinvestment toward specific projects, new initiatives, or a shared ecosystem development pool.
Darkstar Multimedia represents a long-term effort to build an interconnected network of media, technology, and storytelling ventures that support independent creators, alternative voices, and innovative approaches to digital entertainment and development.
Methods & Contributions
Company Vision and Venture Ecosystem Development
Creative Direction, Branding, and Strategic Planning
Marketing Strategy and Audience Development
Media Production, Broadcasting, and Digital Content Oversight
Technology, Software, and AI Project Coordination
Brand Development, Promotion, and Partner Collaboration
Production Systems, Workflow Design, and Operational Structure
Collaborative Venture Development and Incubation
Community Building and Independent Media Support
Status: In development
Belligerent Curse Studios (BCS) is a studio concept in development under the Darkstar Multimedia umbrella, focused on building gritty, mythic, genre-driven worlds across film, animation, VFX, immersive media, and games. The studio vision is rooted in cyberpunk aesthetics, urban fantasy storytelling, horror energy, and underground culture, with a long-term mission to create original IP and cinematic experiences that feel bold, dark, and unforgettable.
As founder and creative director, I lead the studio vision, worldbuilding direction, and systems planning needed to scale from concept to production. BCS currently functions as a creative framework and development initiative where I define the creative pillars, explore potential pipelines, and outline how collaborative teams (including veterans and visionary artists) could work together on future productions.
Belligerent Curse Studios represents the next stage of my larger ecosystem: a production-forward studio built around strong creative identity, sustainable workflows, and ambitious genre storytelling.
Methods & Contributions:
Studio Vision & Creative Direction
Worldbuilding & IP Development (themes, tone, narrative foundations)
Visual Identity & Brand Framework (look, aesthetic language, style guides)
Production Strategy & Pipeline Planning (workflows, handoffs, sustainability)
Project Scoping & Development Roadmaps (milestones, deliverables, iteration)
Collaboration Planning (artist roles, team structure, contributor alignment)
Platform & Format Exploration (film, animation, machinima, immersive media, games)
Status: Active
Dark Star Radio is an underground digital station broadcasting dark electronic, goth, industrial, black & death metal as well as other subculture sounds for listeners seeking music beyond the algorithm. Founded in 2014, the station has grown into a collaborative platform with resident DJs and an operations manager, amplifying underground artists while fostering community within alternative spaces.
As founder, I lead station vision, show creation, curation, and technical/creative systems management. I handle much of the behind-the-scenes work personally while empowering DJs and the operations manager to bring their voices and sounds to the platform.
With over a decade on the air, Dark Star Radio stands as a testament to what can be built with vision, consistency, and a collaborative spirit, sustaining an alternative sonic ecosystem for misfits, night owls, and visionaries beyond the mainstream.
Methods & Contributions:
Station Creation & Brand Vision
Music Curation & Artist Sourcing
Show Creation & Programming (concept, playlist building,etc)
Technical Oversight & Systems Management
Social Media & Community Engagement
Event Coordination & Guest Collaboration
Financial Funding & Platform Maintenance (primary funder)
Team Leadership & DJ Coordination
Status: Ongoing (current program: Mourning Coffee At Noon)
Live Broadcast Series | Audio & Subculture Production
Rogue DJ Live Shows encompasses Jessika’s evolving body of live goth, metal, and alternative radio broadcasts under Dark Star Radio. The series currently centers on Mourning Coffee At Noon, an evolution of the earlier Mourning Coffee broadcasts.
As Jessika’s schedule and production system evolved, Mourning Coffee shifted from a daily show to five days a week, and is now produced as a weekly broadcast, prioritizing sustainability while maintaining a consistent creative presence and community anchor.
Previous programs include Metal Night and Morbital, now archived/paused while the current format continues to develop.
Each broadcast blends curated dark music sets with thematic commentary, in-character hosting, and live community engagement. What began as DJ-forward sets expanded into narrative-infused live commentary and subculture reflection, aligning with Jessika’s mission to amplify alternative voices while building sustainable, systems-driven creative practices.
Methods & Contributions
Thematic music curation across goth, industrial, and metal genres
Scripted and improvisational live commentary and in-character hosting
Technical live broadcast management and stream optimization
Audience and subculture community building
Integration of narrative arcs and personal storytelling within live shows
Brand-aligned aesthetic and tone across The Rogue DJ identity
Status: Ongoing
Sinwave: Godless Frequency
Live Broadcast Series | Character-Driven Subculture Radio
Sinwave: Godless Frequency is Lady Desire’s current ongoing broadcast on Dark Star Radio, performed fully in-character as an audio-forward character development project. The show blends industrial, aggrotech, noise, and other dark electronic curation with live narrative performance, using the radio format as a stage for monologues, identity-building, and ongoing story continuity inside the Dark Star ecosystem.
Wrestling elements may appear when relevant, but the core purpose is character evolution: a recurring transmission where Lady Desire sharpens voice, motive, tone, and lore through live audience energy and serialized narrative moments.
Past/rotating Lady Desire programs have included The Signal Screams, Sinwave Rave, and occasional Before Dawn pop-ups, now paused/occasional while Sinwave remains the primary ongoing format.
Methods & Contributions
Thematic music curation (industrial, aggrotech, noise, dark electronic)
In-character live hosting as Lady Desire, including narrative monologues and serialized arcs
On-air character development aligned with the Dark Star ecosystem
Optional integration of wrestling storylines and match promotion when applicable
Live broadcast management and technical stream optimization
Community engagement within electronic/industrial subculture audiences
Adaptive programming for flexible audience connection (pop-up formats as needed)
Status: Pre-Production
Character-Driven Narrative Broadcast | Year-Long Thematic Architecture
Dead Air is a 52-week, character-driven broadcast series performed through the voice of Madam Mort, an archivist figure who examines death as structure rather than spectacle.
Designed as a spiraling year map, the series moves intentionally through six arcs: personal fracture, mythic narrative, identity collapse, cultural extinction, afterlife theory, and return. Each episode builds on the previous one, deepening the philosophical lens while maintaining standalone cohesion.
Madam Mort serves as a quiet companion rather than a dramatist. The tone is observational, restrained, and archival. Death is treated as inevitability, pattern, and architecture, not performance.
Episodes follow a repeatable structural framework, blending timed segments, audience engagement prompts, reflective commentary, and a closing eulogy ritual. The format allows for long-term narrative continuity while sustaining creative consistency across an entire year.
Dead Air functions simultaneously as:
A live broadcast series
A serialized philosophical project
A character development vehicle
A systems-driven creative practice
Methods & Contributions
Creation and authorship of the Madam Mort character voice
52-week narrative arc design (spiral structure model)
Structured episode architecture and continuity mapping
Scriptwriting and live performance in-character
Development of signature language and recurring thematic anchors
Integration of audience reflection prompts within a controlled tonal framework
Sustainable broadcast system design for long-form storytelling
Status: Pre-production
Scripted Interview Series | Audio & Subculture Production
Logling: A darkly playful, in-character subculture interview series weaving narrative journalism and ritual performance into scalable arcs for Dark Star Radio.
About:
The Velvet Hour is an in-character, darkly playful interview series hosted by Lady Desire on Dark Star Radio, blending music journalism with live performance. Jessika produces, writes, and hosts each episode, crafting a mythic, genre-aligned space for underground bands to share their stories while building Dark Star’s subculture pipeline.
The series is produced in layered 4-episode arcs, allowing bands to return across multiple episodes while exploring deeper themes such as ritual, transformation, and rebellion within the underworld of sound. This scalable structure sustains a consistent content pipeline for Dark Star Radio while amplifying subculture voices in an evergreen, engaging format.
Narrative-aligned, thematic scripting of interview questions
In-character performance and live hosting as Lady Desire
Artist coordination, scheduling, and relationship management
Recording, editing, and mastering for consistent tone and broadcast readiness
Music and dark soundscape integration aligned with guest aesthetic
Layered, multi-episode arc design for scalable, sustainable pipeline building
Status: In development
Rise from the Fallout is a mobile game company dedicated to building genre-bending games that amplify underground music, alternative storytelling, and subculture aesthetics while supporting independent creators.
As co-founder, I guide vision and creative direction while ensuring our games integrate music contributions from underground bands, building worlds that resonate with players seeking something beyond the mainstream.
I provided 50% of the initial funding to establish Rise from the Fallout, ensuring the studio has a solid, independent foundation to support artists and foster community while developing innovative mobile games.
Methods & Contributions:
Studio vision & creative direction
Integrating underground music and subculture aesthetics into game development
Artist and musician partnership coordination
Event collaboration and community engagement
Financial stakeholder (50% funding)
Status: In Development
The Dark Star Caster System is a modular video and live filming system for Second Life, created to enable in-world news, wrestling, machinima, and live broadcast productions with layered overlays, scene switching, and camera management designed for low cognitive load during live operation.
Born from my original idea to produce live newscasts and wrestling shows inside Second Life, I guided the system’s vision, feature priorities, and workflow design, ensuring it empowers creators to produce high-quality live and recorded in-world content.
I also provided 50% of the initial funding, co-founding the project to support independent filmmakers, streamers, and storytellers in immersive environments.
Methods & Contributions:
Discord (collaboration, feedback, planning)
Creative direction & systems mapping
Financial stakeholder (50% funding)
Status: In development
Creative Networking, Friendship, and Discovery HUD for Second Life
Originator and creative lead behind Collab N Friends, a HUD-based networking and discovery system built exclusively for Second Life. It’s designed as a living creative switchboard where people can meet friends with shared interests and also find collaborators, teams, and opportunities without relying on group spam or random outreach.
Collab N Friends supports both social connection and project-building, including:
Making friends who share your interests (roleplay, fashion, music, theater, builds, etc.)
Roleplay storytelling & community discovery
Club staffing & venue recruitment
Casting calls for shows, machinima, and performances
Creative projects & long-term team building
Location discovery with privacy-safe live activity visibility
In-world promotion for events, venues, and services
Users create structured profiles (skills, interests, availability, goals), and the system helps them discover people and places that actually fit, whether the goal is collaboration, hiring, joining a team, or simply expanding your circle.
A key differentiator is its privacy-safe activity system, showing total human presence at listed locations without tracking names or personal data, so discovery is organic while boundaries stay intact.
🎨 Role & Contributions
Originated the concept and overall ecosystem vision
Defined the core experience pillars: connection, collaboration, discovery, promotion, safety
Led brand identity and visual direction
Designed promotional graphics and presentation assets
Served as the public-facing representative and project communicator
Status: In development
The Gambol is a hybrid virtual studio concept inside Second Life, designed to blend immersive machinima production, live virtual events, and community gatherings under a single, adaptable pipeline. It is an idea born from seeing the limitations of scattered workflows for indie creators and realizing there could be a unified system for live filming, storytelling, and community building.
As the leader and originator, I am building the vision, production workflows, and immersive design direction for The Gambol while actively seeking collaborators ready to align with a systems-driven, alternative creative studio model.
Currently, The Gambol is in its pre-launch development phase, with expansion planned after the Dark Star Caster System camera workflow launch, which will provide the backbone for scalable in-world filming.
Vision creation & immersive worldbuilding
Systems design for hybrid virtual production workflows
Concept development for machinima, live filming, and storytelling
Event and community integration strategy
Recruitment of RL and SL collaborators for pipeline building
Alignment with Belligerent Curse Studios’ future production goals
Status: Ongoing (Talent) | Leadership Role Concluded
At Premier Wrestling, a leading professional wrestling federation in Second Life, I previously served as Executive of Media Distribution, ensuring live shows were captured, edited, reviewed, and released efficiently while maintaining the brand’s professional standards.
In this role, I supervised filmers and editors, reviewed recorded episodes for quality and pacing, and stepped in to fix and edit footage as needed to ensure consistency. I also managed YouTube publishing, including uploads, metadata, naming conventions, and hashtags to maximize discoverability while staying aligned with brand voice and community guidelines.
🛠️ Methods & Contributions
Coordinated filmers and video editors to maintain a reliable production pipeline.
Reviewed recorded episodes for clarity, pacing, continuity, and quality.
Edited and repaired footage to improve consistency and viewer experience.
Managed YouTube upload workflows, metadata, and discoverability practices.
Enforced consistent naming conventions, hashtags, and metadata standards.
Supported the community through dependable, polished content delivery.
⚡ Why I Stepped Away from Management
Over time, it became clear the organization lacked consistent operational structure, including clear handoffs and defined workflows to support sustainable production. I recommended implementing basic systems and a pipeline to clarify responsibilities and improve quality control. When leadership was not willing to adopt a more organized process, I chose to step away from the management role and focus my efforts where structured, sustainable workflows are valued.
🎭 Current Status (Still Active Talent)
I remain active within Premier Wrestling as an OVERLOAD Wrestler: Lady Desire, and I also work as RISE Manager for The Flashkick.
Original IP | Teen Spy Interactive Adventure
Status: On Hold (Funding)
Original IP development and interactive branching narrative design
High-stakes escape sequences, puzzle-solving, and player agency
Dynamic voice and teen spy mythos for CYA game format
Worldbuilding for a modern secret-agent universe with hidden family lore
Status: On Hold (Funding)
Pitch
3D Animation/Live Action/VFX/Stop Motion
Logline:
a school girl constantly being bullied for being too thin “paper-doll” they call her, escapes reality to become someone else, a person who can protect herself and fights with other companions against a known evil.
Software Used:
Final Draft, Sheets, Docs, Pages, PowerPoint, Photoshop, Pintrest, Liquid Binder.
Status: Completed
IMDB
Logline:
based on the true story of Jason Derek Brown- a charismatic con man turned party king who bankrolls his luxurious lifestyle through a series of scams. When his funds run low and his past catches up with him, he plots his most elaborate scheme yet and, in the process, becomes the FBI’s most unlikely- and elusive – top ten fugitive.
Software:
Shotgrid, Sheets, forms, Nuke.
Status: Past Collaboration | Archived
Logline:During WWII the military discover a hole in the artic where aliens have been living for centuries.
Software:
Shotgrid, Sheets, forms, Maya, Houdini.
Status: Past Collaboration | Archived
Logline:
A young man seeks Lord Grey, duelist, bent on revenge for the death of his father. He comes to find that the world of the Duelist is more convoluted than he imagined and that his father may not have been the innocent he originally thought.
Software:
Shotgrid, Sheets, forms, Maya, Nuke.
Status: Past Collaboration | Archived
Website
Stop Motion and 2D Animation
Logline:
A little Neanderthal girl is searching for family.
Software:
Shotgrid, Sheets, Toonboom, dragonframe, sites, Nuke.
Status: Completed
Logline:
a short film documentary about the black cowboys in Rodeo
Software:
Shotgrid, Sheets, Nuke.
Status: Completed
Logline:
A Star Hosted Parody Dating Show Short hosted by Jessika Darkstar, one guest contestant and 3 monsters competing for a date with the contestant.
Software:
Character Animator, Final Cut, Audition, Premiere, sheets, & Docs.
Status: Completed
gotyoursixsupportdogs.org
Logline:
A PSA about the great organization that supports Veterans and first responders who suffer PTSD and support them by helping provide Support Animals.
Software:
Docs, Sheets, Final Cut, Premiere, After Effects.